Family by Family

We want to see all families thrive not just survive

Posts Tagged ‘co-design’

Update on Kids in Link Ups

Friday, November 9, 2012

As you may already know the Family by Family team have been seeing a bit more of the kids from our sharing families lately! We've been tagging along to link ups, as well as catching up with kids in their homes to find out more about them and their role in Family by Family. We wanted to explore the following…

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Family by Family has amazing news! We were the South Australian Winners of the inaugural ‘Play Your Part Award’ for National Child Protection Week 2012. For the last decade, National Child Protection Week (NCPW) has provided individuals, organisations and communities across the country with an opportunity to come together to raise awareness of child abuse and neglect in Australia. The…

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Biologically informed design

Thursday, September 13, 2012

One of my favourite things about being a designer in the social space is the diversity of subject areas I’ve had the chance to deep dive into. I’ve spent time uncovering how cities work best for people, how we can enable great living in later life and, most recently, how families can make change happen for themselves. One of the…

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The Business of Scale

Tuesday, September 4, 2012

We often talk about blending different types of thinking in our approach to social problem solving. Much focus in the social innovation world has been placed on using co-design methods as an effective mechanism for ideation and prototyping new social solutions. However, we know too well that good ideas often fail because of poor foresight. More recently, the global social…

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From Roundabouts to Roller Coasters

Friday, August 17, 2012

Before I joined the Family by Family team I’d always worked on a project – a few months of a particular subject and process that led from investigation to ideas, prototypes and solutions. The solutions sometimes became real and live on today, sometimes they became ripples of other changes and other times they vanished. What always happened though, was that…

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